modernizing analog.
dial-01 smart speaker
background:
having dealt with some sensory loss in recent years, I’ve found that tactility and analog ways of experiencing the world have enhanced my relationship with products around me. With this project, I aim to test whether tactility-focused design has the potential to be successful among wider consumer audiences in the smart speaker market
team:
myself
tools:
Rhino, Figma, Adobe CS, Miro
timeline:
September - December 2023
step 1: research
I conducted interviews with multiple user and stakeholder groups to determine wants and painpoints of existing smart speakers on the market
what’s important to users?
satisfying physical experiences like buttons, knobs, and dials that give users a sense of accomplishment
customizability options that allow users to personalize their product cosmetically and functionally
look and feel : forms and materials that evoke durability and approachability
affinity mapped interview data
with this data, i created user personas to have a more concrete idea on the specific goals and frustrations of different types of consumers.
what’s important to stakeholders?
brand loyalty : stakeholders want to create positive emotional associations with their brand and products
finding new avenues for increased demand and YOY revenue that separates them from competitors
both user and stakeholder goals are centered around emotional associations. being able to meet user goals in the design process will lead to the fulfillment of stakeholder goals.
how might we create a product experience that is more satisfying and personal in order to speak to user emotions and generate brand loyalty?
problem statement:
market analysis:
function
i did some brief research into existing smart speakers to gauge baseline features and specs. here’s what I found:
built-in ui color themes
voice assistant accent
companion app
haptic strength
sound profile
potential areas for personalization:
potential areas for satisfying tactility:
knob/button detent haptics
volume/selection controls
play/pause controls
materials
surface finish
almost all smart speakers have the same capabilities.
the only features that are different speaker to speaker are sound quality and assistant ecosystem.
so how can we make our product stand out?
by incorporating more space for personalization and satisfying tactile experiences.
market analysis:
form
where it’s at:
the shapes of most smart speakers on the market aim to move towards futuristic, amorphous forms and away from more blocky, traditional ones.
but why?
hi-fidelity speakers which were associated with longevity, quality, and sonic performance by users are most often found in the shape of a box.
there’s something about the substantiality of the box shaped speaker that evokes durability and reliability.
where we want it to be:
keywords from research:
approachable
reliable
durable
analog
tactile
personal
the speaker’s form should feature simple controls (like the dial on the nest thermostat) and should be inviting for the user to interact with (like an arcade game).
approachability – inviting and simple to understand
durability/reliability – people form connections with products that they can depend on
the form should take inspiration from the reliability of high fidelity bookshelf speakers while also incorporating elements like visible bolts and control knobs for durability.
analog/tactility – if we’re making the product feel more tactile, it should look the part too
materials, finishes and textures are vital in giving a product it’s “unique feel”. using a material like aluminum invites users to touch its surface while having knurled textures on knobs not only offers a luxurious feel but also communicates where the user’s hands should go.
personalization – how do we make the product feel unique to each user?
we can’t make the form of each speaker different, so material does the heavy lifting here. the unique ways users interact with it will change how it looks. think selvedge denim or metal patina.
execution
initial concepts
form sketches
cad iterations
companion app lo-fi mockup (customization screen)
built in ui lo-fi mockup
execution
final development
dial/button which controls volume, selection toggle, voice assistant, etc.
knurled texture on dial
blocky form referencing vintage and hi-fi speakers
arcade game inspired shape
assembled with aluminum components and machine screws
music selection and voice assistant activation
volume adjustment
companion app (customization settings)